New releases & COMING SOON
REFORGED!!!
MECC1 - The Valley of Karaccia has been updated on Drive Thru with the new, Reforged version. Download it today!
MECC2-6 and MECCM1-2 will follow!
Additionally, MECCM2 - The Realm of Mithgarthr will have a new appendix added with a new magic system. It's currently being play-tested and tweaked, but I think you're going to dig it.
MECC7 - The Tower of Adrofeus is still in the works, but will be delayed. In addition to reworking MECC1-6 and MECCM1-2 for non-OGL versions, my main focus for early '25 is completing MECCM3 - The Nordeichenhain Mining Guild (which continues the introductory adventure in MECCM2), as well as an as-of-yet-unannounced/unnamed module covering a grand adventure leading from the kingdom of Imlar to the island continent of Mithgarthr. Stay tuned!
MECC2-6 and MECCM1-2 will follow!
Additionally, MECCM2 - The Realm of Mithgarthr will have a new appendix added with a new magic system. It's currently being play-tested and tweaked, but I think you're going to dig it.
MECC7 - The Tower of Adrofeus is still in the works, but will be delayed. In addition to reworking MECC1-6 and MECCM1-2 for non-OGL versions, my main focus for early '25 is completing MECCM3 - The Nordeichenhain Mining Guild (which continues the introductory adventure in MECCM2), as well as an as-of-yet-unannounced/unnamed module covering a grand adventure leading from the kingdom of Imlar to the island continent of Mithgarthr. Stay tuned!
Out now!
MECCM1 - The Mines of Valdhum
The Mines of Valdhum is an exciting adventure for 4-6 PCs of levels 6-8. Written originally for BECMI, it has since seen Labyrinth Lord and Fifth Edition conversions, and is now available for Castles & Crusades with a fresh layout, further editing and corrections, and new maps! It includes: * Setting information for a mysterious forest, "Der Nordwald!" * Details for the town of Valdhum, located in the heart of Der Nordwald! * A five level dungeon full of wicked creatures, vicious traps, and a vile green dragon! * A one level dungeon side quest, full of devious tricks and traps! This module contains enough for many sessions of play that will satisfy both the pugnacious and cognitive player! Available from Giant Slayer Games and DriveThruRPG in PDF! Print from Lulu coming soon! |
MECCM2 - The Realm of Mithgarthr
Far to the West, across the Tirsaor Ocean... In the middle of the seas, between the great continents of Eucheon and Cairnvarthi, lies the middle island of Mithgarthr. Discovered and populated by the people of Skorradalr over 1,500 years ago, Mithgarthr is a land of dark forests and haunted hills, where beers are celebrated in the fall and the mead flows in the spring, where skalds tell tales of grim fairytales, evil curses, and wonderous magic. Within you’ll find a history of Mithgarthr, details on its two major kingdoms of Nordriki and Karak, new monsters and magic, and an introductory adventure, “The Gooblitts of Punchstein,” introducing you and your players to the realm. Available from Giant Slayer Games and DriveThruRPG in PDF! Print from Lulu coming soon! |