"Say, didn't this bozo just send us an update two days ago? What's with that??"
Yeah, I totally did (if you keep up with the emails I send from RPGNow), and I knew this update was coming, too. I just didn't know it would be this soon.
One of my home groups finished our actual playtest of the fifth edition conversion of TMoV last night (9/4/14). "Wait, you mean you'd released this without playtesting?!" Yup, sure did. The adventures itself has been played many times (I originally wrote it and ran with with the Rules Cyclopedia, then did a Labyrinth Lord conversion and playtested that before running it at North Texas RPG Con, so I've ran it three times). I think this is a testament to how easy it is to convert between classic (2E and earlier) versions and the new edition. I only had to make a few mechanics tweaks, and they were just from my oversight initially (they were most accidental ommisions of rules that go added), not from something that was actually wrong with the mechanics themselves.
Oh, and the dragon "TPK" that I warned about in the Forward? Well… It ended up not being as bad as I figured it would be (this was with a group of six level five characters). Even encountering it outside (the worst possible way the fight can happen), they were able to bring it to a third of its hit points. Sure, that means Valdhum gets screwed, but when the characters fight it the second time with the towns guard firing arrows the whole time, the beast should die. So I beefed him up just a bit. ;-)
And I may have played with the design too. I think it's damn shiny, but there is now a printer-friendly option.
Have a great weekend,