New releases & COMING SOON
Mithgarthr Entertainment is now focusing on the amazing Castles & Crusades RPG
by the very cool dudes over at Troll Lord Games!
Our first release for this great system is MECC1 - The Valley of Karaccia. This new, revised version of RC1 - The Valley of Karaccia not only updates RC1 to the C&C rules, but trims the fat from RC2 and adds The Brinkwood Thicket into one 40-page starting campaign for 4 to 6 new PCs.
Following that is MECC2 - Nefford and Beyond. This 56-page module begins with a complete overview of the large town of Nefford in the center of the valley of Karaccia. History, important NPCs, maps, almost 40 keyed buildings and important locations, and five side quests centered around the town. While in the town, your PCs will get pulled into the adventure Trouble in Southshore, which leads to both They Came From Wood's Hollow and the challenging The Woe of Gul Nalore. For 4 to 6 PCs of levels 3-5.
Available NOW in PDF and print!
by the very cool dudes over at Troll Lord Games!
Our first release for this great system is MECC1 - The Valley of Karaccia. This new, revised version of RC1 - The Valley of Karaccia not only updates RC1 to the C&C rules, but trims the fat from RC2 and adds The Brinkwood Thicket into one 40-page starting campaign for 4 to 6 new PCs.
Following that is MECC2 - Nefford and Beyond. This 56-page module begins with a complete overview of the large town of Nefford in the center of the valley of Karaccia. History, important NPCs, maps, almost 40 keyed buildings and important locations, and five side quests centered around the town. While in the town, your PCs will get pulled into the adventure Trouble in Southshore, which leads to both They Came From Wood's Hollow and the challenging The Woe of Gul Nalore. For 4 to 6 PCs of levels 3-5.
Available NOW in PDF and print!
Coming very soon is MECC3 - The Knaves of Nefford. Erm's Laughter has been stolen! Were the thieves trying to get rich, or do they have more nefarious schemes in mind? The fate of Imlar is in jeopardy if the ancient relic isn't recovered. This module establishes a new paradigm for the Church of Erm and Clerical magic before your players can begin to explore the wider world of Imlar outside of the Valley of Karaccia. For 4 to 6 PCs of levels 4-6.